Near / far rendering study
Corn Rendering
A finite playable field backed by a captured corn tile and power-of-two far-field clipmaps.
W A S D move
Shift sprint
Right mouse zoom
E use elevator button
Wheel magnification
F far / source
G fly cam
C camera test
X corn / cubes / grid
1 distance fog
2 wind deflection
3 tower / platform
4 tile mapping
5 capture UV test
6 tile update tint
Q / E fly down / up
P dev overlay
O tuning
Esc pause