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Near / far rendering study

Corn Rendering

A finite playable field backed by a captured corn tile and power-of-two far-field clipmaps.

W A S D move Shift sprint Right mouse zoom E use elevator button Wheel magnification F far / source G fly cam C camera test X corn / cubes / grid 1 distance fog 2 wind deflection 3 tower / platform 4 tile mapping 5 capture UV test 6 tile update tint Q / E fly down / up P dev overlay O tuning Esc pause
Loading corn textures…
E  Use elevator
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